Also called Yut
Players | 2
Equipment
- Game board
- 4 casting sticks (one side light the other side dark)
- 8 playing pieces (horses) – 4 each of two different colors
The Goal
Get all four of your horses to the finish first
Starting the game
- Each player throws the casting sticks – the person who throws the highest number goes first.
- The first player places a piece on start (the red dot on the circle), throws the casting sticks and moves the horse as many places as they threw
- The second player can then place a horse on start, throw the casting sticks and move.
- Game play alternates between players until one player gets all four of their horses to the finish.
1 light side faced up | do | move 1 space |
2 light sides faced up | gae | move 2 spaces |
3 light sides faced up | geol | move 3 spaces |
4 light sides faced up | yut | move 4 spaces |
4 black sides faced up | mo | move 5 spaces |
Moving
- Horses always start a move going clockwise.
- Each circle space (including the start) counts as a move of one.
- If a player ends their move with a horse on a big circle on the board, on their next turn, they can use the dots on the inside and take a shortcut to get to the finish. Using short cuts is not required.
- If a horse taking a shortcut through the circle ends up on the opposite side of the circle with movement still to do, the horse must run counter-clockwise and finish out its movement.
- If a player lands on a circle that an opponent’s horse is on they get “kicked” off that square and have to begin from start again
- If a player lands on a circle that one other of their own horses is on they can join them together a move them as one piece – but if they get kicked off a square both of your pieces have to go back to the start.
Finishing
- The finish is the large circle next to the start circle
- An exact throw is not required to bear a horse off the board. If a horse is borne off, with movement left, the extra movement is lost.
Additional Rules
- If yut or mo is thrown, the player gets an additional throw and move
- If a player kicks one of their opponents horses off the board, they get one additional move (regardless of how many horses were kicked during their move)
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