Players | 2 or more
Equipment
- Dreidel
- 10 markers for each person
The Basics
The goal of the game is to accumulate as many markers as possible.
Ante Up
Before the game starts each player puts one marker into the pot. When the pot is reduced to less than two markers; all players add one marker to the pot.
Spinning
Each player spins the driedel and when it stops, the side that is up determines the players pay off. Players take turns spinning until one player has all the markers.
Symbol | Name | Action | |
Nun | Nisht (nothing) | Take nothing | |
Gimmel | Gantz (all) | Take all the markers in the pot | |
Hey | Halb (half) | Take half the markers in the pot | |
Shin | Shtel (put in) | Put two markers into the pot |
History
In the second century BC during the time of the Macabees, Jews were forbidden to study the Torah. Playing the dreidel provided a cover for the Jews to gather and talk about the Torah. It became a tradition with many meanings that continues into the modern day.
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