Nyout

NyoutAlso called Yut

Players | 2

Equipment

  • Game board
  • 4 casting sticks (one side light the other side dark)
  • 8 playing pieces (horses) – 4 each of two different colors

The Goal

Get all four of your horses to the finish first

Starting the game

  1. Each player throws the casting sticks – the person who throws the highest number goes first.
  2. The first player places a piece on start (the red dot on the circle), throws the casting sticks and moves the horse as many places as they threw
  3. The second player can then place a horse on start, throw the casting sticks and move.
  4. Game play alternates between players until one player gets all four of their horses to the finish.
1 light side faced up do move 1 space
2 light sides faced up gae move 2 spaces
3 light sides faced up geol move 3 spaces
4 light sides faced up yut move 4 spaces
4 black sides faced up mo move 5 spaces

Moving

  • Horses always start a move going clockwise.
  • Each circle space (including the start) counts as a move of one.
  • If a player ends their move with a horse on a big circle on the board, on their next turn, they can use the dots on the inside and take a shortcut to get to the finish. Using short cuts is not required.
  • If a horse taking a shortcut through the circle ends up on the opposite side of the circle with movement still to do, the horse must run counter-clockwise and finish out its movement.
  • If a player lands on a circle that an opponent’s horse is on they get “kicked” off that square and have to begin from start again
  • If a player lands on a circle that one other of their own horses is on they can join them together a move them as one piece – but if they get kicked off a square both of your pieces have to go back to the start.

Finishing

  • The finish is the large circle next to the start circle
  • An exact throw is not required to bear a horse off the board. If a horse is borne off, with movement left, the extra movement is lost.

Additional Rules

  • If yut or mo is thrown, the player gets an additional throw and move
  • If a player kicks one of their opponents horses off the board, they get one additional move (regardless of how many horses were kicked during their move)
Icon of Nyout Nyout (100.4 KiB)